Technology

My dream pair of AR gaming glasses needs to have these nine features

I’ve spent months in the lab testing the latest AR glasses from Xreal and Viture. By “lab,” I mean cozied up on my couch each night, playing my Steam Deck or Nintendo Switch 2 on a huge, virtual screen that only I can see through these glasses.

Using AR glasses as a portable display for your handhelds (and other USB-C devices, like phones, tablets, and laptops) is nothing new. However, the latest versions have one must-have feature in common: three degrees of freedom, or 3DoF, which lets you anchor the screen anywhere you’d like, as opposed to having it nauseatingly wiggle with every head movement. This won’t make AR glasses worth their $400-plus costs for most gamers. But this makes them more useful if you travel a lot, or if you want a more ergonomic handheld setup.

I tested three popular models — Xreal’s $449 1S, its $649 One Pro, and Viture’s $549 Beast — and there is no best pair that everyone should buy. Each does a few things well and a few things not so well, which leaves me no other choice than to list out the ingredients that would make for one perfect pair of AR glasses for gaming.

The comfort, sound quality, and ease of use of Xreal’s glasses

All of these AR glasses are heavier and thicker than regular glasses, but Xreal’s 1S glasses are the lightest model of the bunch. On my kitchen scale, they weigh 85 grams (for comparison, the One Pro glasses weigh 91 grams, while the Viture Beast glasses are 96 grams). A small thing that’s actually a big deal is that they (as well as the One Pro) have great weight distribution and thinner temple arms than Viture’s Beast, which helps me feel less strain on my ears. It’s great that Xreal’s most affordable AR glasses are just as comfortable as its most expensive pair.

Each pair comes with adjustable nose pads to fit different nose bridges.

Viture’s Beast glasses (left) have thicker temple arms than Xreal’s glasses, particularly where they rest on your ears.

Xreal’s glasses sound a lot better than Viture’s Harman-tuned glasses.

An example of what the 1S’s electrochromic lenses look like with maximum dimming.

The 1S and One Pro glasses deliver better-sounding audio through their temple arms than Viture’s latest glasses. Xreal’s audio is tuned by Bose, and the glasses have balanced audio with surprisingly good low-end performance. Viture’s is tuned by Harman, and the Beast glasses pack considerably less oomph, with more emphasis on the mids and highs. Music, movies, and games are all more fun to listen to through Xreal’s glasses, even at low volumes.

The 1S and One Pro glasses have fewer buttons than Viture’s glasses, which lowers the learning curve. Xreal’s glasses have four buttons in total, all of which are along their right temple arm. To be fair, all AR glasses’ button layouts take a while to learn. But the Beast has six in total spread across both temple arms, two of which are a button rocker dedicated solely to adjusting the opacity of its electrochromic lenses — it’s overkill.

The superior contrast and clarity of Viture’s Beast glasses

The three pairs of AR glasses that I tested use similar Sony micro-OLED screens, but Viture’s glasses are my favorite when it comes to displaying games with the same rich contrast, inky blacks, and bright highlights as would appear on the OLED TV in my living room. Just as important, picture quality looks great regardless of where you use these glasses because their optics cut down on reflections (however, they’re not “4K-like,” as Viture misleadingly advertises). The Xreal One Pro glasses are also fantastic in terms of picture quality and exhibit next to no reflections due to having high-end optics, but they’re typically $100 more — though sometimes just $50 — than Viture’s Beast.

The Beast glasses look a lot more sophisticated than Viture’s previous models, but they only come with blue-tinted lenses.

The Sony micro-OLED screens are similar across all AR glasses I tested, but optics have a big impact on how they look (Xreal 1S shown here).

A look at the flatter optics used by the Viture Beast (top) and Xreal One Pro (bottom) that keep out reflections.

The birdbath optics of the Xreal 1S (left) seen next to the flat optics used in the One Pro (right).

Unfortunately, the Xreal 1S’s biggest weakness is reflections. Bright rooms make their OLEDs exhibit crushed blacks, looking more like LCDs in these scenarios. They can produce a good image in low-light scenarios, though content appears blurrier through them than with the other glasses.

The great fit and finish of Xreal’s glasses

Xreal is peerless when it comes to build quality, and its $449 1S feels just as high-end as its pricier One Pro. Both pairs have snappy metal hinge mechanisms that prevent their temple arms from opening unintentionally (the ones on Viture’s Beast quickly swing open and feel cheap). Moreover, Xreal’s glasses look more like real sunglasses than the Beast glasses do (Viture can’t resist going with a slightly gamer-y look that you’ll love or hate, though the Beast glasses look much more sophisticated than its Luma series). Yes, these traits are indistinguishable once they’re on my face, but they’re worth considering given their high cost.

The user experience is more polished across the board with Xreal’s glasses. My Steam Deck and phone are a few seconds faster to connect to the Xreal 1S and One Pro, and as mentioned before, the learning curve is lower. Xreal also currently has the better 3DoF implementation simply because the screen stays put when it’s anchored. With the Viture Beast glasses, the “anchored” screen moves, slowly sliding out of view. That’s a deal-breaker.

Xreal’s Real3D feature, which is better than I expected (in small amounts)

Xreal glasses that have the X1 chip (ones that launched in the past two or so years) now have the Real 3D feature. The mode can turn 2D content into 3D, and there’s a multi-step software slider to increase its effect. I enjoy using its mildest conversion setting more than I expected to.

The 3D effect is not as pronounced as the Nintendo 3DS’s 3D effect, but the subtle improvements are easy to notice. It works especially well in games that don’t require a ton of fast movement.

Viture’s Switch 2 compatibility

Unfortunately, no AR glasses can connect with a single USB-C cable to the Switch 2 (blame Nintendo). You need a compatible dock, one of which doesn’t exist just for Xreal glasses owners. The company canceled its Neo charging dock it announced at CES 2026 due to reliability concerns (the unit it sent me for testing still works great with my console). So, folks with Xreal glasses and a Switch 2 will need a different accessory to play.

Viture’s glasses work like a charm with Switch 2 via its $130 dock.

The Xreal Neo enabled Switch 2 compatibility (and has a slick design), but was canceled.

It’s easier if you have Viture’s glasses, but not exactly affordable. Viture makes a $130 Pro Mobile Dock that works perfectly with the Switch 2 for the Beast. This dock doubles as a 13,000mAh battery so you can charge up while you game. If the Switch 2 isn’t your thing, the dock features a full HDMI port, letting you view a console’s video feed within your glasses. Video passthrough works for Xreal glasses, too, but audio didn’t work well enough for me to recommend it.

$449

The Good

  • Comfortable
  • Great build quality
  • Best-in-class sound

The Bad

  • Reflection city
  • Contrast is lacking
  • Why does 1200p look this fuzzy?

$649

The Good

  • Comfortable
  • Great build quality
  • Best-in-class sound
  • Reflections be gone!

The Bad

  • Pricey
  • Contrast isn’t quite as rich as Viture’s Beast

$550

The Good

  • Stellar contrast
  • Closer to feature parity with Xreal’s glasses

The Bad

  • Sound and build quality are lacking
  • Shifty 3DoF integration
  • Advertised 1200p mode isn’t available

Photography by Cameron Faulkner / The Verge

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